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sub_scape
is a real-time generative system for manipulating data streams. The system
samples, manipulates, folds and re maps one data set onto another. The
datasets comprise numerical data, and data streams of video and audio.
Using elegant rules, aesthetics and formal structures, sub_scape generates
poetic ecologies of sound and image. What emerge from the system are aesthetic
complexes and evolving patterns, along with anomalies, turbulences and
recursive effects. The system appears to exhibit confluence, paradox,
metaphor and commentary, arising from the intriguing combinations of source
data.
By mapping one space into another and playing on the emergent aesthetic
and sense-making behaviours of the datasets, by using the dynamics of
turbulence, balance, recursive effect and pattern formation in the data,
the sub_scape affect is more baroque than Cartesian, more symbolic than
objective.
Developed with the Max/MSP suite, and objects
from AUV-I, softVNS and Jitter, sub_scape takes live and stored datasets
and transcodes and maps them onto each other.
To date there are two sub_scape iterations. In v01 ISEA Baltic-08/2004
contemporary and historical data from the Baltic Sea region is mapped
onto data streams (video) of the Australian desert as a commentary on
the metaphysical connection of these places. In v02 subscapePROOF,poetic
text and company annual report data is mapped with irony and paradox onto
data streams from television.
As the sub_scape system samples, manipulates, folds and re maps one source
on to another, it generates poetic ecologies of sound and image. What
emerge from the elegant rules are aesthetic complexes and evolving patterns,
along with anomalies, turbulences and recursive effects. The system exhibits
confluence, paradox, metaphor and commentary, arising from the seemingly
contradictory source data.
sub_scape is a conjuring and evocative work aimed at the interstices of
metaphorical and material space. It is a playful and ironic critique on
the traditional politics and power dynamics of knowledge-through-mapping.
By mapping one space into another and playing on the emergent aesthetic
and sense-making behaviours of the datasets, by using the dynamics of
turbulence, balance, recursive effect and pattern formation in the data,
the sub_scape affect is more baroque than cartesian.
Each iteration of sub_scape can be installed as a site-specific screen-based
work.
Artistic
rationale and influences
Traditionally, western cartography combines multiple data sets in a 2
dimensional representation. The datamapping (combinative, cross-referencing
of datasets) tells a story the landuse and landforms of a place;
demographics and epidemiology; ethnography and employment, etc. Imaginative
and politicised choice of datasets creates more esoteric maps,
eg civil society; 3d visualisations of bombsites and archaeological sites
in the virtual heritage industry.
Aesthetically and globally, datamapping/cartography have embraced two,
3 and 4 dimensional forms of representation, from mud maps to Magnetic
Image Resonance body mapping and sonar seabed visualisation. There have
been infinite combinations of the pictorial and symbolic, from Micronesian
shell maps to Chinese pictorial maps. The use of live data input/dynamic
maps, from collaborative sand painting in Aboriginal Australia to web
based data visualisation softwares.
Today, the proliferation of data in digital storage/retrieval systems
demand that artist engage with the aesthetics, forms and politics of datamapping.
sub_scape is a real-time generative system for manipulating data streams.
The system samples, manipulates, folds and re maps one data set onto another.
Digital data is extraordinary stuff. It is non-material, being
abstract and ethereal. As Dr Anne Finnegan has so nimbly argued: like
Derridas take on writing, data is less an imprint than the principle
of being imprinted . Yet we can treat data as matter, precisely
because its capacity for being-imprinted is a variable
it
can as easily accommodate the crunching of large numbers...or can be mapped
and configured across 2, 3 or 4 dimensions, at various levels of data
saturation .
So this non matter can be manipulated, sampled, folded, compressed,
expanded; its flow can be animated, made to swarm, flock, stagger, be
still, disperse and remass. Freed from the constraints of the analogue
(the archive, the ledger), digital data can cut loose and be released
into its capacity for imprintedness it can be mapped onto anything
with the potential for being inscripted or imprinted. For instance: the
body, cyberspace, a video stream, other dataflows or datasets.
Data has a certain independence, a life of its own it holds only
a tangential, non-mimetic relationship to the subject that was tallied
or quantified during data collection. Data is the product of abstract
thought (what information will illustrate the data collectors thesis?)
it reflects its own behaviours not those of its content.
The data mass can behave as one but will also be comprised of its molecular
components, each exhibiting its own behaviour. Thus the capacity for emergence
- pattern formation, recursive effect, complex and unexpected behaviours,
densities and sparseness, emerging from simple rules applied to and/or
extracted from the data mass.
The growing scope of digital data has already had a profound effect on
ontology and subjectivity. Today we try to understand the complexity of
socio-enviro-political systems through our exposure to a proliferation
of data, and its myriad forms of imprintedness (visualisation). From dynamic
weather maps, to virtual heritage & applications in epidemiology,
and from tracking polluted water to pattern recognition in complex crimes
like corporate fraud, new strata of subjects and subjectivity emerge.
Yet this impactful phenomenon is further complicated by contentious issues
of data accuracy and ownership, and the cultural specificity
of the forms and aesthetics of visualisation. Access to data and complex
visualisations does not necessarily make for a more culturally sensitive
or comprehensive understanding of deep space - that combinative
trope of physical place and social connectedness that we inhabit. Neither
do new mapping technologies interrogate, celebrate or account for the
poetical and speculative affects of notions of space, human consciousness
and subjectivity in space. Nor do extensive amounts of data mitigate against
the phenomenon of compassion fatigue plaguing the western
world today. Exploration of the data trope is both timely and very exciting
for digital artists.
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